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blade and soul pve quests

That being said, the other way was to do the repeatable quests which ironically is a bunch of PvE related quests that require you to flag for PvP, something which honest to god makes no sense at all, the only way to reliably do these was to party up with 2 or 3 others to prevent the general ganking in this small questing area, but the 17 soulstones you got per day was barely enough to get you started on your siren gear going from profane.


The third new area is Mushin’s Tower – Floors 1-7. It’s a single player Heroic dungeon that offers increasingly greater challenges in exchange better rewards. New floors will be added in future updates.

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But that’s not all out of the “Rising Waters” update. It’ll also unlock five Hongmoon Levels to be gained after completion of a new quest – letting you gain experience beyond level 45, unlocking additional skill points for your character.

 


Plus, this update will mark the start of the PvP pre-season. A new in-game interface will show you how your skills stack up against other players. And you’ll be able to earn and spend Zen Beans – the game’s PvP currency – once you start competing. After the pre-season comes Season 1 which will, in a future update, let you earn high-level rewards for beating opponents.


The level 50 content brought us the Soulstone plains, which for the most part is the main focus of this. The development team seem to have lost track of any general logic when you consider the fact that this game is not at all optimized for massive "zerg" based content, which is all that the soulstone plains is, more PvE related questing while being required to flag your self for PvP. 


The main problem with this place is that once again, much like with the Blackwyrm (which was actually feasible if you had decent fps or was a ranged dps), the terror bosses are still a complete anti-melee experience, the AoE skills that they do are almost impossible to dodge as a melee player while ranged characters can sit back and attack while standing at max range to avoid most issues that these things bring, if you happen to not be in a party with others while the "event" is going off as a melee player that needs a moment to breath, then you will end up exiting combat which forfeits your contribution to the boss, which can put any hope of getting your rewards into the bin.


Also on a side note with this place, due to how mobs and bosses in this game fail to have a cooldown on their skills, they can effectively "spam" their skills if the conditions are met, an example being you're a set distance away from them and here we have this to show the stupidity that this game seems to bring:

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